![]() ![]() ![]() In fact, only the IJN weapon has less ballistic range than the 5"/38. For the record, the 105mm/65 SK C/33, 127mm/40 Type 89, and 128/60 KM40 are all in the mid-teens of kilometers historically. It's based on the director height, then balance. The range of secondary batteries in-game has nothing to do with their real-life range. That BB, tho has a secondary battery where only half the guns fire HE (half fire AP) so there's a reduced fire change than the NC Secondary Spec. I also experimented w/ Manual Secondaries on the Amagi (also results in a 7.6km range) and it helped me get a double strike as part of 3 kills in a brawl with a NC. I did keep the BFT/AFT and have the Secondary Range Upgrade Module in slot 2 tho, so DDs that get within 7.6 km still find things pretty unpleasant. Ultimately, I backed off from the full Manual Secondaries and full Manual AA spec and replaced the Tier 4 Captains Skill w/ Concealment because I found sneaking up on someone to within 12+ km before engaging put a lot more hurt on the enemy (and also eases disengagement). I've tried what you're suggesting and found the 7.6km Secondaries also very fun (kinda like the Scharn/Gneis configured this way w/o the turtleback). nowhere near as good as German secondaries but it is actually a very fun build to play, especially in cyclones. ![]() Not even the Spanish Inquisition is this unexpected.ĭD's get shredded by them, cruisers too cop a beating (there has been several salty DD and Cruiser captains when they get destroyed 7km away by my secondaries haha) and they're good little firestarters and do semi-decent damage against enemy BB's to boot. It has honestly been hilariously funny, they only got 7.6km range fully spec and with a secondary flag but no one expects them. So a few weeks ago, on a lark I respecced my North Carolina from AA to Secondary build (got a 19pt Captain on her.). ![]()
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